Wednesday, 16 June 2010

WWF Royal Rumble

WWF Royal Rumble was released on April 26th 2001 by developers Sega & Yuke's and publishers THQ & again Yuke's. The game is based on the yearly WWF event of the same name, Royal Rumble. Not being remotely interested in wrestling (either to watch or in videogames) I skipped getting a copy of this when it was first released but have acquired a copy for my ongoing Dreamcast collection.
Looks wise its all pretty passable, although how accurate the onscreen wrestlers look compared to their real life counterparts is something im unable to judge because I wouldn't recognise one of these lycra wearing loons if one body slammed me into the nearest Jagermeister display. However saying that I found the fighters and surrounding sights all solid and as I would expect from a snazzed up, highly polished wrestling title.
Royal Rumble has two modes; Exhibition and Royal Rumble mode. In Exhibition mode, the player chooses a main wrestler and a partner and wrestles a series of singles matches. You can get help from your partner but in the heat of battle its not always so easy, especially when it forgets to tell you which button is the call for HELP button. Or I missed it.
Royal Rumble on the other hand involves one multi-wrestler match where you must eliminate a certain number of opponents from the match within a timed limit. The game apparantly features 22 steroid pumped superstars, but the Royal Rumble match has 30 which stupidly has some wrestlers appearing twice in the match. Indeed it was this that drew the most criticsm to the title, along with the fact it only has a miserly two modes which makes for a shallow depth of play.
Admittedly im no fan of WWF and this lack of excitement is no doubt coming through in this review BUT! Do not let this put you off because this title is far from dire. In fact it can be be damn fine fun in short bursts even for non fans like myself and seeing as it can be picked up for between £1 to £3 on auction sites (or car boots if you're lucky) then its well worth a punt. Or a piledrive. Decent enough game.

Wednesday, 2 June 2010

Shenmue

Developers Sega AM2 - Published by Sega. Europe release date December 1st 2000.

Shenmue is one is THE greatest videogames ever to have appeared on any console. Full Stop. And only a decrepid, hungover, vengeful baboon would say different. Written by legendary Yu Suzuki (creator of such arcade classics as OutRun and Hang On) and costing a staggering £70m to make (in 1999/2000 remember) how could it not be? You might as well get used to it, my fanboy nerdy love for Shenmue is going to be dripping from this piece like grease from Tom's hot dogs.
The adventure takes place in Yokosuka, Japan over 3 discs and begins in the peaceful suburb of Yamanose when hero of the game Ryo Hazuki returns home to find the sinister but splendidly silk robed Lan Di in confrontation with his father, Iwao. Lan Di is searching for a mysterious Dragon Mirror and is convinced Hazuki senior has it hidden. When Ryo enters the dojo, Lan Di 'subdues' him with some fine martial arts, then tells the father Ryo will die if he does not give up the mirror. Naturally dad reveals the location and when Lan Di's thugs retrieve it from under a cherry blossom tree near the dojo, Lan Di mentions a man called Sunming Zhao, much to Iwao Hazuki's suprise and fear. Lan Di tells it was Iwao who murdered Zhao and the two engage in a final battle where Lan Di kills Hazuki-san in front of the wounded son then disappears leaving Ryo out cold.
And so begins a truly brilliant game with Ryo, revenge in his lungs, in furious pursuit of his fathers killer.
Yu Suzuki coined the phrase FREE (Full Reactive Eyes Entertainment) for Shenmue pertaining to its open world, go anywhere feel. Combine that with a progression through day and night with a sleep system (Ryo had to go to beddie byes) and real time variable weather effects and Sega AM2 had a truly innovative, groundbreaking title on their hands.
There were four districts in all. Yamanose and Sakuragaoka being suburbs/villages complete with gossiping neighbours and a little grocery store (Abe's Candy). Third location Dobuita was larger boasting better shops and market stalls, a red light district with bars and nightclubs, and the super cool You Arcade where you could actually enter and play arcade classics Hang On and Space Harrier. (It also had other games like darts and a quick time event punching game not to mention a jukebox but the former were a nod to Yu Suzuki's past glories.)
The fourth and largest district was Yoksuka Harbour where much of the action unfolds. And this is also where you as Ryo will land a full time job driving a fork lift truck and delivering crates to the many warehouses. Everyone in the districts you can talk to and question about unfolding events. Even simply walking around taking in the sights and sounds is satisfying because there exists in Shenmue a unique charm that ive not felt in other videogames. It nails the atmosphere dead on. Ive never been to Dobuita and yet I feel as if I have and its this ability to make everything so familiar which makes Shenmue stand alone.
It is a staggering title and eventhough it did have its critics, the majority of players were gobsmacked and revelled in the adventure. Little things like collecting toy capsules featuring famous game/anime characters or having the ability to open every drawer in Ryo's home piled on the realism while huge martial art brawls against multiple opponents in the streets, warehouses and harbours gave it a big movie type flavour. The massive fight at the end which is made up of Ryo and Chen Gui Zhang versus 50 (yes FIFTY) Mad Angels gang members is astonishing.
Fighting is done in two ways; some battles involve basic X button to punch and B to kick controls while others are QTE (Quick Time Event) affairs, requiring the player to press a button matching the one which flashes on screen for a few seconds. These need quick responses to be successful in battle. Controls are easy enough, and this goes for all tasks.
The various different characters in Shenmue flesh it out even further and each has a fair bit to say for themselves. A few stand out characters are Tom, a hot dog van owner with a reggae accent. (You genuinely feel sad when he leaves for America.) Nozomi, who is in love with Ryo but still pootles off to Canada. Master Chen who helps in Ryo's quest. And Chai, a low ranking thug in Lan Di's Chi You Men, who looks like Gollum's lost twin. But there are a whole host of others which make up a colourful, breathing world.
However, as much praise as this Shen-Nerd can heap on it, no article about Shenmue could ever hope to describe the game as well as actually playing it. As ive previously said, it has a charm that is only felt when you are strolling through Dobuita and watching market stall holders close up for the day, or seeing drunks stagger merrily on streets. Even a Santa saunters through with a Ho Ho Ho when Christmas approaches! Make no mistake, this is a Dreamcast title which NEEDS to be played if you are a videogame fan. If you are a Dreamcast owner your collection is not complete without Shenmue. In my opinion it is simply one of THE greatest games ever to have been made.
The ONLY downside is the price these days. Since Dreamcast games have started to have a resurgence lately among gamers and collectors, Shenmue can be found reaching anything from £20 to £120 on auction sites. But this title IS worth the pounds, even at the higher end. Put it like this; I bought this on its first release a decade ago for £35. In the last four years ive bought another 3 copies for between £20 to £30, being lucky enough to have got them before prices really took off. So ive paid around £100 for Shenmue and you know what? Im happy I did. Essential game. 10/10

Tuesday, 18 May 2010

Chu Chu Rocket

Nobody does crazy games better than the Japanese and Chu Chu Rocket is all kinds of crazy! But good crazy, the fluffy type you can share and play with. And seeing as this was the Dreamcasts first ever online puzzle game it was most definately most fun when shared.
It was developed by Sonic Team and published by Sega in 2000 and was given away free (thats correct FREE) to players in Europe if they sent their details to DreamArena, the Dreamcasts online home hub, which was a major thumbs up to this quirky little puzzler.
Essentially all the player had to do was get the ChuChus (space mice) into rockets before the KapuKapus (space cats, obviously) could chomp down on the frightened critters. You led them with down/up/left/right arrows (configured on the joypad buttons) and played against three opponents either computer controlled or, and this was the BIG FIRST, against other humans who could be anywhere in Europe. Chalk up yet another first for Team Dreamcast.
I shall put my hand up here and admit that although I owned ChuChu Rocket back when it was released, shamefully my copy was hardly played. I was too enthralled by the fighters and shooters on offer at the time but Ive picked it up again and after hammering it last night I must say I should really have paid more attention first time around. Its such a cool game! Very addictive and looks wise it hits the spot too, all candy colours and a 'bubbly' kind of feel. As I watched the Chuchus run in terror from those pesky KapuKapus I thought to myself, 'this looks great!' Even in the day of next gen gaming.
I don't care that others think this has a 2D look, they're wrong. Simple as that. And this sells for a measly £1 on auction sites and if you were to ignore it at that price then you would be wrong too. Fabulous fun.

Spiderman

Spiderman was released on Sega Dreamcast on April 19th 2001 by developers Neversoft and Treyarch and publishers Activision. I originally played it on the Playstation and loved it, and now having recently acquired it again for the Dreamcast im re loving the Arachnid Wonder once more.
The story revolves around Spiderman being framed by Doctor Octavius (or Doc Ock) for stealing one of his 'experiments' which results in a manhunt for the web slinger by the entire NYC Police Department. And thats only for starters! Pretty much every superhero and villain makes an appearance during the game (full list below) and each has a part tied in with story. Its very nicely done and everything comes across as comic story which YOU take part in. Or thats what it felt for this Spiderman fanatic.
Controls are simple, and swinging from building to building is as fluid as...well a fluidy thing. A quick tap on the shoulder button enables you to target a specific wall part/object to web sling to. Its all very simple, however one thing I did notice was the controls for the Dreamcast version 'feel' different to that of the Playstation. The targetting was more fiddly but whether thats because I played it more on Sony's box of tricks is open for debate. They're not that different so as to spoil this cool game.
Visually its not too shabby either but there are obvious limitations due to the consoles age. One example is the mysterious green fog which seems to have swallowed the streets far below because the player is only ever able to see the top half of skyscrapers, never the hustle and bustle below. The machine would never have had the power like todays Playstation 3 to display both busy streets and towering buildings so they included the green fog to solve the problem. And Neversoft cleverly wrote it into the story which is explained nicely as you play the game. Well done devs!
Eventhough playing Spiderman today it shows its age (hey we all get old) its still a playable title due to the huge list of cool characters on offer. Plus there are a few neat extras too like collecting original comic covers and unlocking different suits for Spidey to wear.
The big downside to Spiderman on the Dreamcast is its pretty tough to get hold of a copy, and harder still to get it at a reasonable price. Ive seen it sell for upward of £15 which only a hardcore Spiderman collector could justify spending. I was fortunate to have got my copy for £4 however and thats a price more accurate for this game. Well worth a purchase at the right price. 7/10

Villains in the game -

Scorpion (not actually part of 'the plan')
Rhino
Venom (was played against Spider-Man by Spider-Man imposter)
Lizard (Not a boss in game but gives information about Mary Jane where she is held at)
Mysterio
Doctor Octopus
Carnage
Monster-Ock (Mixture of Doc Ock and Carnage symbiote)

Superheroes featured -

Spiderman (natch)
Black Cat
The Human Torch
Daredevil
The Punisher
Captain America

The villians play a bigger part due to the fact you must battle them. The heroes only appear in cut scenes.

Monday, 10 May 2010

Silent Scope

Ah Konami! Everyone loves Konami! At least they ought to if they claim to have a love for videogames. They truly are one of gamings greatest publishers/developers, and when they announced they would be porting the highly successful arcade title Silent Scope onto the Dreamcast gamers the world over exhaled a collective sigh of relief because we knew Konami would score a direct hit (to keep it in sniper-speak.)
Silent Scope arrived on November 17th, 2000, which suprised me as I thought I remembered it as one of the Dreamcasts launch titles but a quick spot of research shows me to be mistaken.
Nevertheless I do recall the excitement I felt as previews and screenshots of the game appeared in magazines (internet wasn't so popular back then), and I vividly remember wanting to get my hands on it ASAP. It looked so cool.
Okay, what type of game is it? Its another on-rails shooter, this time putting the player in the shoes of a highly trained police sniper hunting down terrorists who have kidnapped the First Family. (First Family = the President of course.) Basically you go from one scenario to another picking off targets as they pop up in front of your sniper's scope.
In the arcades you literally had a rifle peripheal but on the Dreamcast version the zoom in screen was actually WITHIN the main screen. Very clever Konami. It works well too and zeroing in on targets is simple via a squeeze on the shoulder/trigger button or the B button. Brilliant!
As you would expect Silent Scope looks fantastic and is very faithful to its arcade counterpart, even down to when the sight scope cursor turns into a heart whenever you spy a sexy cartoon lady. Top marks there too.
In the Main Story (in Arcade mode) there are a number of different stages to complete; Downtown, Stadium, Highway, Hotel, Night Vision and Big Boss. Each one getting progessively more difficult, as well as having their own unique styles. I particularly love the Stadium stage where Cobra (bad guy) is carrying the President's hapless daughter across an American football pitch as you attempt to snipe him from a helicopter. Cool as you like.
Together with the main story in Arcade mode you also have both indoor and outdoor shooting ranges which are a nice plus.
Silent Scope is a fabulous game and still highly playable today. I love spending a few hours honing my shooting 'skills' with it and it has Call Of Duty: Modern Warfare 2 to compete with nowadays. Not bad for a game which is 10 years old!
The only downside is the paltry amount of other play modes on offer; two. Ranking, where you move up the ranks and the better Training Mode where you set a scene (Farm, River & Cave) and shoot wooden targets, careful not to plug an innocent civilian target that occasionaly pop up. I say this is the better of the two extra modes because of the variety of challenges on offer; Time Attack, Perfect Shot, Pop Up Targets and Quick Shot.
So eventhough I say the few extras are a downside, there really is a fair bit to them. I guess with the current climate of downloadable content available for the Playstation 3 and Xbox 360, im feeling the pinch of Silent Scopes limited extras. However thats certainly no fault of either the Dreamcast or Konami's game, the fault lies at my greedy chops because as ive said Silent Scope is an excellent shooter and a Must Have title for any serious Dreamcast enthusiast/gamer.
This usually goes for around the £7 mark but more often than not you can pick it up cheaper. I paid £4 for my copy which was rather nice. Love the game. 8/10

**** Check video out ****

Charge N' Blast

Published and developed by Xicat Interactive, Charge n' Blast is an on-rails shooter that was released on June 29th, 2001, and like a few other titles its a game that I missed on my first Dreamcast outing. As is the story in many shooters, once again planet earth has been invaded by hostile aliens (this time in the guise of giant ants and lizards) who are intent on blowing us back to the Stone Age. Friendly E.T they are not! Luckily for mankind we have 3 (only 3? Gulp!) super soldiers with BIG guns to take of these scaled terrors. Enter the cool sounding Johhny Rock, the Mr T-alike Nicholas Woods and the token woman of the squad, Pamela Hewitt, who quite frankly sounds more like a librarian than a kick ass soldier.
Players begin in the city (The City Of Nest) and battle on through ever differing scenarios like beaches and such. Whereas other on-rails titles like House Of The Dead 2 were First Person shooters, Charge n' Blast is Third Person which is a nice change from only seeing a pistol's cross hairs. For me anyway. I kinda liked seeing Mr Rock slide (or charge) along the surface onto his next wave of foes.
Controls are pretty simple, you can strafe left or right, charge the gun with button X and fire with A. Initially having to recharge before each shot is frustrating but it soon becomes second nature and you're blasting those ants BIG TIME!
Looks wise it doesn't have the polish of other games on the Dreamcast but its far from horrible to look at. Personally speaking I think it looks fine and dandy.
What Charge n' Blast does have is its arcade gameplay and that One-More-Go factor. Even when my Johhny died for the tenth time at the hands of Godzilla's twin brother it never grated at my nerves once but instead had me firing up for another round.
Ignore the nay sayers and doubters who like to put this game down. If arcade shooters are your thing then Charge n' Blast will entertain you for a good while. And considering you can pick this up on auction sites for less than it does to park a car (I paid £2.60 for mine) you really shouldn't be complaining. Not at that price. Good game which im STILL playing.

Check it out here.

Saturday, 24 April 2010

Who Wants To Be A Millionaire

The popular quiz show featuring Chris Tarrant made a bee line for the gaming world back in 2000 (September 29th on Dreamcast) thanks to developers Hothouse Creations and publishers Eidos Interactive. The game is exactly the same as the television show and will be instantly familiar with anyone who was/is a fan.
Answer 15 questions of ever increasing difficulty, in order to move up the board to reach one million smackeroonies. To help you along are 3 lifelines; Ask The Audience, Phone A Friend and 50/50. Its all here in exact replica for budding quiz masters of the games world. Visually its all rather nice; granted there is little more to look at than the famous leather chair and moneyboard but it all looks polished like its just walked straight off the tv screen. Tarrant himself is on hand to provide the voice overs, and apart from the rather dense 'friends' you get to phone (Molly from Scotland? Who she?), its a pretty good title.
However there is a most obvious FAIL to this title. You see in reality, Who Wants To Be A Millionaire the quiz show is all about turning egg heads into REAL millionaires. On your way to the top of the board there are REAL cheques to be won for REAL coinage. On the videogame version of course, this is not the case so in the end all you have is a spin off from a hugely successful quiz show, that has all the flashing lights and authentic voices, but without those lovely spondoolicks. Basically without the money incentive it all boils down to a game of who can answer the most questions correctly, and be honest, you can play that with any old quiz book. The cash prizes gives ITV's show a genuine thrill factor, take them away and its an empty game, no matter how cool it looks.
Still, fans of the show won't be disappointed and even without the moolah this title is a great way to spend half hour to show off your general knowledge skills. And this goes for £3 on auction sites so its a worthwhile purchase if a quiz game is what you crave. I still play it for a fun blast to dust off the grey matter, it beats those Wii 'brain' games.
Just imagine if it DID hand out REAL money from the Dreamcasts luscious shell??