Nobody does crazy games better than the Japanese and Chu Chu Rocket is all kinds of crazy! But good crazy, the fluffy type you can share and play with. And seeing as this was the Dreamcasts first ever online puzzle game it was most definately most fun when shared.
It was developed by Sonic Team and published by Sega in 2000 and was given away free (thats correct FREE) to players in Europe if they sent their details to DreamArena, the Dreamcasts online home hub, which was a major thumbs up to this quirky little puzzler.
Essentially all the player had to do was get the ChuChus (space mice) into rockets before the KapuKapus (space cats, obviously) could chomp down on the frightened critters. You led them with down/up/left/right arrows (configured on the joypad buttons) and played against three opponents either computer controlled or, and this was the BIG FIRST, against other humans who could be anywhere in Europe. Chalk up yet another first for Team Dreamcast.
I shall put my hand up here and admit that although I owned ChuChu Rocket back when it was released, shamefully my copy was hardly played. I was too enthralled by the fighters and shooters on offer at the time but Ive picked it up again and after hammering it last night I must say I should really have paid more attention first time around. Its such a cool game! Very addictive and looks wise it hits the spot too, all candy colours and a 'bubbly' kind of feel. As I watched the Chuchus run in terror from those pesky KapuKapus I thought to myself, 'this looks great!' Even in the day of next gen gaming.
I don't care that others think this has a 2D look, they're wrong. Simple as that. And this sells for a measly £1 on auction sites and if you were to ignore it at that price then you would be wrong too. Fabulous fun.
On 9th September 1999, Sega released a new console to an excited public, the now legendary Dreamcast. Many would argue the first in Next Gen visuals, and online gaming, the Dreamcast was overtaken by Playstation2 but never forgotten. To this day, a decade on, it is still a powerful force in the gaming world. This is my tribute to the console and games, where a poet becomes fanboy.
Tuesday, 18 May 2010
Spiderman
Spiderman was released on Sega Dreamcast on April 19th 2001 by developers Neversoft and Treyarch and publishers Activision. I originally played it on the Playstation and loved it, and now having recently acquired it again for the Dreamcast im re loving the Arachnid Wonder once more.
The story revolves around Spiderman being framed by Doctor Octavius (or Doc Ock) for stealing one of his 'experiments' which results in a manhunt for the web slinger by the entire NYC Police Department. And thats only for starters! Pretty much every superhero and villain makes an appearance during the game (full list below) and each has a part tied in with story. Its very nicely done and everything comes across as comic story which YOU take part in. Or thats what it felt for this Spiderman fanatic.
Controls are simple, and swinging from building to building is as fluid as...well a fluidy thing. A quick tap on the shoulder button enables you to target a specific wall part/object to web sling to. Its all very simple, however one thing I did notice was the controls for the Dreamcast version 'feel' different to that of the Playstation. The targetting was more fiddly but whether thats because I played it more on Sony's box of tricks is open for debate. They're not that different so as to spoil this cool game.
Visually its not too shabby either but there are obvious limitations due to the consoles age. One example is the mysterious green fog which seems to have swallowed the streets far below because the player is only ever able to see the top half of skyscrapers, never the hustle and bustle below. The machine would never have had the power like todays Playstation 3 to display both busy streets and towering buildings so they included the green fog to solve the problem. And Neversoft cleverly wrote it into the story which is explained nicely as you play the game. Well done devs!
Eventhough playing Spiderman today it shows its age (hey we all get old) its still a playable title due to the huge list of cool characters on offer. Plus there are a few neat extras too like collecting original comic covers and unlocking different suits for Spidey to wear.
The big downside to Spiderman on the Dreamcast is its pretty tough to get hold of a copy, and harder still to get it at a reasonable price. Ive seen it sell for upward of £15 which only a hardcore Spiderman collector could justify spending. I was fortunate to have got my copy for £4 however and thats a price more accurate for this game. Well worth a purchase at the right price. 7/10
Villains in the game -
Scorpion (not actually part of 'the plan')
Rhino
Venom (was played against Spider-Man by Spider-Man imposter)
Lizard (Not a boss in game but gives information about Mary Jane where she is held at)
Mysterio
Doctor Octopus
Carnage
Monster-Ock (Mixture of Doc Ock and Carnage symbiote)
Superheroes featured -
Spiderman (natch)
Black Cat
The Human Torch
Daredevil
The Punisher
Captain America
The villians play a bigger part due to the fact you must battle them. The heroes only appear in cut scenes.
The story revolves around Spiderman being framed by Doctor Octavius (or Doc Ock) for stealing one of his 'experiments' which results in a manhunt for the web slinger by the entire NYC Police Department. And thats only for starters! Pretty much every superhero and villain makes an appearance during the game (full list below) and each has a part tied in with story. Its very nicely done and everything comes across as comic story which YOU take part in. Or thats what it felt for this Spiderman fanatic.
Controls are simple, and swinging from building to building is as fluid as...well a fluidy thing. A quick tap on the shoulder button enables you to target a specific wall part/object to web sling to. Its all very simple, however one thing I did notice was the controls for the Dreamcast version 'feel' different to that of the Playstation. The targetting was more fiddly but whether thats because I played it more on Sony's box of tricks is open for debate. They're not that different so as to spoil this cool game.
Visually its not too shabby either but there are obvious limitations due to the consoles age. One example is the mysterious green fog which seems to have swallowed the streets far below because the player is only ever able to see the top half of skyscrapers, never the hustle and bustle below. The machine would never have had the power like todays Playstation 3 to display both busy streets and towering buildings so they included the green fog to solve the problem. And Neversoft cleverly wrote it into the story which is explained nicely as you play the game. Well done devs!
Eventhough playing Spiderman today it shows its age (hey we all get old) its still a playable title due to the huge list of cool characters on offer. Plus there are a few neat extras too like collecting original comic covers and unlocking different suits for Spidey to wear.
The big downside to Spiderman on the Dreamcast is its pretty tough to get hold of a copy, and harder still to get it at a reasonable price. Ive seen it sell for upward of £15 which only a hardcore Spiderman collector could justify spending. I was fortunate to have got my copy for £4 however and thats a price more accurate for this game. Well worth a purchase at the right price. 7/10
Villains in the game -
Scorpion (not actually part of 'the plan')
Rhino
Venom (was played against Spider-Man by Spider-Man imposter)
Lizard (Not a boss in game but gives information about Mary Jane where she is held at)
Mysterio
Doctor Octopus
Carnage
Monster-Ock (Mixture of Doc Ock and Carnage symbiote)
Superheroes featured -
Spiderman (natch)
Black Cat
The Human Torch
Daredevil
The Punisher
Captain America
The villians play a bigger part due to the fact you must battle them. The heroes only appear in cut scenes.
Monday, 10 May 2010
Silent Scope
Ah Konami! Everyone loves Konami! At least they ought to if they claim to have a love for videogames. They truly are one of gamings greatest publishers/developers, and when they announced they would be porting the highly successful arcade title Silent Scope onto the Dreamcast gamers the world over exhaled a collective sigh of relief because we knew Konami would score a direct hit (to keep it in sniper-speak.)
Silent Scope arrived on November 17th, 2000, which suprised me as I thought I remembered it as one of the Dreamcasts launch titles but a quick spot of research shows me to be mistaken.
Nevertheless I do recall the excitement I felt as previews and screenshots of the game appeared in magazines (internet wasn't so popular back then), and I vividly remember wanting to get my hands on it ASAP. It looked so cool.
Okay, what type of game is it? Its another on-rails shooter, this time putting the player in the shoes of a highly trained police sniper hunting down terrorists who have kidnapped the First Family. (First Family = the President of course.) Basically you go from one scenario to another picking off targets as they pop up in front of your sniper's scope.
In the arcades you literally had a rifle peripheal but on the Dreamcast version the zoom in screen was actually WITHIN the main screen. Very clever Konami. It works well too and zeroing in on targets is simple via a squeeze on the shoulder/trigger button or the B button. Brilliant!
As you would expect Silent Scope looks fantastic and is very faithful to its arcade counterpart, even down to when the sight scope cursor turns into a heart whenever you spy a sexy cartoon lady. Top marks there too.
In the Main Story (in Arcade mode) there are a number of different stages to complete; Downtown, Stadium, Highway, Hotel, Night Vision and Big Boss. Each one getting progessively more difficult, as well as having their own unique styles. I particularly love the Stadium stage where Cobra (bad guy) is carrying the President's hapless daughter across an American football pitch as you attempt to snipe him from a helicopter. Cool as you like.
Together with the main story in Arcade mode you also have both indoor and outdoor shooting ranges which are a nice plus.
Silent Scope is a fabulous game and still highly playable today. I love spending a few hours honing my shooting 'skills' with it and it has Call Of Duty: Modern Warfare 2 to compete with nowadays. Not bad for a game which is 10 years old!
The only downside is the paltry amount of other play modes on offer; two. Ranking, where you move up the ranks and the better Training Mode where you set a scene (Farm, River & Cave) and shoot wooden targets, careful not to plug an innocent civilian target that occasionaly pop up. I say this is the better of the two extra modes because of the variety of challenges on offer; Time Attack, Perfect Shot, Pop Up Targets and Quick Shot.
So eventhough I say the few extras are a downside, there really is a fair bit to them. I guess with the current climate of downloadable content available for the Playstation 3 and Xbox 360, im feeling the pinch of Silent Scopes limited extras. However thats certainly no fault of either the Dreamcast or Konami's game, the fault lies at my greedy chops because as ive said Silent Scope is an excellent shooter and a Must Have title for any serious Dreamcast enthusiast/gamer.
This usually goes for around the £7 mark but more often than not you can pick it up cheaper. I paid £4 for my copy which was rather nice. Love the game. 8/10
**** Check video out ****
Silent Scope arrived on November 17th, 2000, which suprised me as I thought I remembered it as one of the Dreamcasts launch titles but a quick spot of research shows me to be mistaken.
Nevertheless I do recall the excitement I felt as previews and screenshots of the game appeared in magazines (internet wasn't so popular back then), and I vividly remember wanting to get my hands on it ASAP. It looked so cool.
Okay, what type of game is it? Its another on-rails shooter, this time putting the player in the shoes of a highly trained police sniper hunting down terrorists who have kidnapped the First Family. (First Family = the President of course.) Basically you go from one scenario to another picking off targets as they pop up in front of your sniper's scope.
In the arcades you literally had a rifle peripheal but on the Dreamcast version the zoom in screen was actually WITHIN the main screen. Very clever Konami. It works well too and zeroing in on targets is simple via a squeeze on the shoulder/trigger button or the B button. Brilliant!
As you would expect Silent Scope looks fantastic and is very faithful to its arcade counterpart, even down to when the sight scope cursor turns into a heart whenever you spy a sexy cartoon lady. Top marks there too.
In the Main Story (in Arcade mode) there are a number of different stages to complete; Downtown, Stadium, Highway, Hotel, Night Vision and Big Boss. Each one getting progessively more difficult, as well as having their own unique styles. I particularly love the Stadium stage where Cobra (bad guy) is carrying the President's hapless daughter across an American football pitch as you attempt to snipe him from a helicopter. Cool as you like.
Together with the main story in Arcade mode you also have both indoor and outdoor shooting ranges which are a nice plus.
Silent Scope is a fabulous game and still highly playable today. I love spending a few hours honing my shooting 'skills' with it and it has Call Of Duty: Modern Warfare 2 to compete with nowadays. Not bad for a game which is 10 years old!
The only downside is the paltry amount of other play modes on offer; two. Ranking, where you move up the ranks and the better Training Mode where you set a scene (Farm, River & Cave) and shoot wooden targets, careful not to plug an innocent civilian target that occasionaly pop up. I say this is the better of the two extra modes because of the variety of challenges on offer; Time Attack, Perfect Shot, Pop Up Targets and Quick Shot.
So eventhough I say the few extras are a downside, there really is a fair bit to them. I guess with the current climate of downloadable content available for the Playstation 3 and Xbox 360, im feeling the pinch of Silent Scopes limited extras. However thats certainly no fault of either the Dreamcast or Konami's game, the fault lies at my greedy chops because as ive said Silent Scope is an excellent shooter and a Must Have title for any serious Dreamcast enthusiast/gamer.
This usually goes for around the £7 mark but more often than not you can pick it up cheaper. I paid £4 for my copy which was rather nice. Love the game. 8/10
**** Check video out ****
Location:
Carmarthen, Wales
Charge N' Blast
Published and developed by Xicat Interactive, Charge n' Blast is an on-rails shooter that was released on June 29th, 2001, and like a few other titles its a game that I missed on my first Dreamcast outing. As is the story in many shooters, once again planet earth has been invaded by hostile aliens (this time in the guise of giant ants and lizards) who are intent on blowing us back to the Stone Age. Friendly E.T they are not! Luckily for mankind we have 3 (only 3? Gulp!) super soldiers with BIG guns to take of these scaled terrors. Enter the cool sounding Johhny Rock, the Mr T-alike Nicholas Woods and the token woman of the squad, Pamela Hewitt, who quite frankly sounds more like a librarian than a kick ass soldier.
Players begin in the city (The City Of Nest) and battle on through ever differing scenarios like beaches and such. Whereas other on-rails titles like House Of The Dead 2 were First Person shooters, Charge n' Blast is Third Person which is a nice change from only seeing a pistol's cross hairs. For me anyway. I kinda liked seeing Mr Rock slide (or charge) along the surface onto his next wave of foes.
Controls are pretty simple, you can strafe left or right, charge the gun with button X and fire with A. Initially having to recharge before each shot is frustrating but it soon becomes second nature and you're blasting those ants BIG TIME!
Looks wise it doesn't have the polish of other games on the Dreamcast but its far from horrible to look at. Personally speaking I think it looks fine and dandy.
What Charge n' Blast does have is its arcade gameplay and that One-More-Go factor. Even when my Johhny died for the tenth time at the hands of Godzilla's twin brother it never grated at my nerves once but instead had me firing up for another round.
Ignore the nay sayers and doubters who like to put this game down. If arcade shooters are your thing then Charge n' Blast will entertain you for a good while. And considering you can pick this up on auction sites for less than it does to park a car (I paid £2.60 for mine) you really shouldn't be complaining. Not at that price. Good game which im STILL playing.
Check it out here.
Players begin in the city (The City Of Nest) and battle on through ever differing scenarios like beaches and such. Whereas other on-rails titles like House Of The Dead 2 were First Person shooters, Charge n' Blast is Third Person which is a nice change from only seeing a pistol's cross hairs. For me anyway. I kinda liked seeing Mr Rock slide (or charge) along the surface onto his next wave of foes.
Controls are pretty simple, you can strafe left or right, charge the gun with button X and fire with A. Initially having to recharge before each shot is frustrating but it soon becomes second nature and you're blasting those ants BIG TIME!
Looks wise it doesn't have the polish of other games on the Dreamcast but its far from horrible to look at. Personally speaking I think it looks fine and dandy.
What Charge n' Blast does have is its arcade gameplay and that One-More-Go factor. Even when my Johhny died for the tenth time at the hands of Godzilla's twin brother it never grated at my nerves once but instead had me firing up for another round.
Ignore the nay sayers and doubters who like to put this game down. If arcade shooters are your thing then Charge n' Blast will entertain you for a good while. And considering you can pick this up on auction sites for less than it does to park a car (I paid £2.60 for mine) you really shouldn't be complaining. Not at that price. Good game which im STILL playing.
Check it out here.
Location:
Carmarthen, Wales
Saturday, 24 April 2010
Who Wants To Be A Millionaire
The popular quiz show featuring Chris Tarrant made a bee line for the gaming world back in 2000 (September 29th on Dreamcast) thanks to developers Hothouse Creations and publishers Eidos Interactive. The game is exactly the same as the television show and will be instantly familiar with anyone who was/is a fan.
Answer 15 questions of ever increasing difficulty, in order to move up the board to reach one million smackeroonies. To help you along are 3 lifelines; Ask The Audience, Phone A Friend and 50/50. Its all here in exact replica for budding quiz masters of the games world. Visually its all rather nice; granted there is little more to look at than the famous leather chair and moneyboard but it all looks polished like its just walked straight off the tv screen. Tarrant himself is on hand to provide the voice overs, and apart from the rather dense 'friends' you get to phone (Molly from Scotland? Who she?), its a pretty good title.
However there is a most obvious FAIL to this title. You see in reality, Who Wants To Be A Millionaire the quiz show is all about turning egg heads into REAL millionaires. On your way to the top of the board there are REAL cheques to be won for REAL coinage. On the videogame version of course, this is not the case so in the end all you have is a spin off from a hugely successful quiz show, that has all the flashing lights and authentic voices, but without those lovely spondoolicks. Basically without the money incentive it all boils down to a game of who can answer the most questions correctly, and be honest, you can play that with any old quiz book. The cash prizes gives ITV's show a genuine thrill factor, take them away and its an empty game, no matter how cool it looks.
Still, fans of the show won't be disappointed and even without the moolah this title is a great way to spend half hour to show off your general knowledge skills. And this goes for £3 on auction sites so its a worthwhile purchase if a quiz game is what you crave. I still play it for a fun blast to dust off the grey matter, it beats those Wii 'brain' games.
Just imagine if it DID hand out REAL money from the Dreamcasts luscious shell??
Answer 15 questions of ever increasing difficulty, in order to move up the board to reach one million smackeroonies. To help you along are 3 lifelines; Ask The Audience, Phone A Friend and 50/50. Its all here in exact replica for budding quiz masters of the games world. Visually its all rather nice; granted there is little more to look at than the famous leather chair and moneyboard but it all looks polished like its just walked straight off the tv screen. Tarrant himself is on hand to provide the voice overs, and apart from the rather dense 'friends' you get to phone (Molly from Scotland? Who she?), its a pretty good title.
However there is a most obvious FAIL to this title. You see in reality, Who Wants To Be A Millionaire the quiz show is all about turning egg heads into REAL millionaires. On your way to the top of the board there are REAL cheques to be won for REAL coinage. On the videogame version of course, this is not the case so in the end all you have is a spin off from a hugely successful quiz show, that has all the flashing lights and authentic voices, but without those lovely spondoolicks. Basically without the money incentive it all boils down to a game of who can answer the most questions correctly, and be honest, you can play that with any old quiz book. The cash prizes gives ITV's show a genuine thrill factor, take them away and its an empty game, no matter how cool it looks.
Still, fans of the show won't be disappointed and even without the moolah this title is a great way to spend half hour to show off your general knowledge skills. And this goes for £3 on auction sites so its a worthwhile purchase if a quiz game is what you crave. I still play it for a fun blast to dust off the grey matter, it beats those Wii 'brain' games.
Just imagine if it DID hand out REAL money from the Dreamcasts luscious shell??
Friday, 23 April 2010
Shadow Man
Shadowman arrived on the Dreamcast on December 31st, 1999 by developers Iguana UK and publishers Acclaim Entertainment. The game is a third person action affair and revolves around an African American guy by the name of Michael LeRoi, a former English literature student now turned Shadow Man, a voodoo warrior.
It all starts with a mysterious figure called 'Legion' visiting Jack the Ripper underground in the sewers of London, and convincing the killer to join him and other serial killers (known simply as the 'Five') in another world, Deadside, by comitting suicide. The ultimate goal being to bring about the Apocalypse by sending a hoarde of demons to Earth (Liveside) through a quite frankly grim sounding construction called 'Asylum'.
Assisting Mike/Shadowman, or the Bald One, on his quest are Agnetta (or Mama Nettie) a powerful voodoo priestess and Jaunty, a snake with a skull head with an Irish accent who dishes out advice whenever needed.
To be quite honest for all its cool sounding voodoo touches (and it DOES have some very cool ideas) like switching worlds and dispensing powerful magic at will, Shadowman never quite grabbed my attention by the lapels, despite our shared belief that skulls and morbid designs are awesome. The game never had me spending long hours at it, not back in 1999 or now that I have purchased it again for my collection in 2010.
I find the controls about as fluid as wood which combined with a camera that has a mind of its own makes for VERY frustrating play. Lighting could be better too, as often I found myself schlepping around in semi-darkness without any obvious clue as to where to go next. It all felt dis-jointed like things had been tacked on at the last minute.
I desperately wanted to enjoy this title because as ive said, it does have neat ideas what with the whole voodoo vibe going on but each time I visit Deadside I come away disappointed. And this does deserve to be better; for example early on in the adventure Mike is sent to an abandoned church complete with fiery swirling skies, graveyard studded with rickety crosses and around 12 fierce looking rottweilers guarding everything. The atmosphere was super eerie and impressed me no end. Sadly however bits like these aren't the norm and before long you are fumbling about in uninspired scenery.
I got hold of my copy for around £4, which felt right. Anything below the £5 mark is fair but Ive also seen this priced at £19.99 which is utterly ridiculous. To want to pay twenty quid for this you would have to been struck by voodoo yourself. Or desperate to want advice from a snake-bodied Irish man.
The Bald Ones score; 5/10
It all starts with a mysterious figure called 'Legion' visiting Jack the Ripper underground in the sewers of London, and convincing the killer to join him and other serial killers (known simply as the 'Five') in another world, Deadside, by comitting suicide. The ultimate goal being to bring about the Apocalypse by sending a hoarde of demons to Earth (Liveside) through a quite frankly grim sounding construction called 'Asylum'.
Assisting Mike/Shadowman, or the Bald One, on his quest are Agnetta (or Mama Nettie) a powerful voodoo priestess and Jaunty, a snake with a skull head with an Irish accent who dishes out advice whenever needed.
To be quite honest for all its cool sounding voodoo touches (and it DOES have some very cool ideas) like switching worlds and dispensing powerful magic at will, Shadowman never quite grabbed my attention by the lapels, despite our shared belief that skulls and morbid designs are awesome. The game never had me spending long hours at it, not back in 1999 or now that I have purchased it again for my collection in 2010.
I find the controls about as fluid as wood which combined with a camera that has a mind of its own makes for VERY frustrating play. Lighting could be better too, as often I found myself schlepping around in semi-darkness without any obvious clue as to where to go next. It all felt dis-jointed like things had been tacked on at the last minute.
I desperately wanted to enjoy this title because as ive said, it does have neat ideas what with the whole voodoo vibe going on but each time I visit Deadside I come away disappointed. And this does deserve to be better; for example early on in the adventure Mike is sent to an abandoned church complete with fiery swirling skies, graveyard studded with rickety crosses and around 12 fierce looking rottweilers guarding everything. The atmosphere was super eerie and impressed me no end. Sadly however bits like these aren't the norm and before long you are fumbling about in uninspired scenery.
I got hold of my copy for around £4, which felt right. Anything below the £5 mark is fair but Ive also seen this priced at £19.99 which is utterly ridiculous. To want to pay twenty quid for this you would have to been struck by voodoo yourself. Or desperate to want advice from a snake-bodied Irish man.
The Bald Ones score; 5/10
Friday, 9 April 2010
Marvel vs. Capcom: Clash of Super Heroes
Marvel vs. Capcom: Clash of Super Heroes was released on the Dreamcast on June 23rd 2000 by master developer Capcom and publishers Virgin Interactive. And what a fantastic beat 'em up it is! Not content with pitting two plain old stereotypical brawlers against each other, the legendary Capcom decide to have icons from their gaming catalogue slug it out with well known hitters from Marvel's amazing universe. And if that were not enough they dress everything up in gorgeous candy coloured visuals to put icing on an already sumptious cake.
In the Marvel team you have Captain America, Spiderman, Hulk ,Wolverine, Gambit, War Machine (like Iron Man), Venom and the boss of the game Onslaught. While in the Capcom camp there is Ryu, Chun Li, Zangief (from the Street Fighter series), Mega Man, Morrigan (the sexy succubus from Dark Stalkers), Strider, Jin (Cyberbots) and Captain Commando from a scrolling arcade beat 'em up called erm...Captain Commando natch.
There are also around 20 helper characters who jump in and out of the game to aid (or hinder) your quest. Pretty much cameo roles. Hey even the little guys need press!
Its a 2 on 2 fighter but only one character from each team can be scrapping at a time. Think tag team in wrestling.
Shamefully I totally allowed this cracking title escape my clutches back in 2000, to be honest I hadn't heard of it back then. I must have been too busy wading through the undead in Capcom's other smash hit, Resident Evil. But hopefully I have redeemed myself by picking up a copy now and playing it to bits. Clash of Super Heroes is a brilliant fighting game with nice touches scattered throughout. Fans of both franchises should be in raptures about their favourite characters duking it out together.
To make things even tougher there is also a Turbo mode if you find the Normal mode too easy. And trust me, the Normal mode was tough enough for me.
The only downside has nothing to do with the game at all. Its the price. On auction sites you will be VERY lucky indeed to find this selling for anything below £15. I paid £17 for my copy and that was at a straight sell. When it goes to the highest bid I have seen this title go for a wallet wopping £30. Which is more than a lot of todays games go for! But even at these prices you cannot complain because the whole package amounts to a thoroughly satisfying slab of entertainment.
The only other touch that would have made Clash of Super Heroes utterly unmissable would have been the addition of Resident Evil's zombies, hunters and Tyrants to face off against. In the case of the hunters, quite literally a face off!
A superb 10/10. Bravo!
In the Marvel team you have Captain America, Spiderman, Hulk ,Wolverine, Gambit, War Machine (like Iron Man), Venom and the boss of the game Onslaught. While in the Capcom camp there is Ryu, Chun Li, Zangief (from the Street Fighter series), Mega Man, Morrigan (the sexy succubus from Dark Stalkers), Strider, Jin (Cyberbots) and Captain Commando from a scrolling arcade beat 'em up called erm...Captain Commando natch.
There are also around 20 helper characters who jump in and out of the game to aid (or hinder) your quest. Pretty much cameo roles. Hey even the little guys need press!
Its a 2 on 2 fighter but only one character from each team can be scrapping at a time. Think tag team in wrestling.
Shamefully I totally allowed this cracking title escape my clutches back in 2000, to be honest I hadn't heard of it back then. I must have been too busy wading through the undead in Capcom's other smash hit, Resident Evil. But hopefully I have redeemed myself by picking up a copy now and playing it to bits. Clash of Super Heroes is a brilliant fighting game with nice touches scattered throughout. Fans of both franchises should be in raptures about their favourite characters duking it out together.
To make things even tougher there is also a Turbo mode if you find the Normal mode too easy. And trust me, the Normal mode was tough enough for me.
The only downside has nothing to do with the game at all. Its the price. On auction sites you will be VERY lucky indeed to find this selling for anything below £15. I paid £17 for my copy and that was at a straight sell. When it goes to the highest bid I have seen this title go for a wallet wopping £30. Which is more than a lot of todays games go for! But even at these prices you cannot complain because the whole package amounts to a thoroughly satisfying slab of entertainment.
The only other touch that would have made Clash of Super Heroes utterly unmissable would have been the addition of Resident Evil's zombies, hunters and Tyrants to face off against. In the case of the hunters, quite literally a face off!
A superb 10/10. Bravo!
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